Knock knock. Who’s there? The first proper OD trailer from Hideo Kojima. The first proper OD trailer from Hideo Kojima who? The first proper OD trailer from Hideo Kojima who now appears terrified of doors

Knock knock. Who’s there? The first proper OD trailer from Hideo Kojima. The first proper OD trailer from Hideo Kojima who? The first proper OD trailer from Hideo Kojima who now appears terrified of doors

Kojima Productions have shared a new trailer for OD, their forthcoming horror game. Unlike last night’s melancholy breadcrumb of Physint coverage, this reveal actually has substance. It looks a bit like P.T., Hideo Kojima’s much-mourned teaser for his cancelled Silent Hills project, inasmuch as the game appears to be first-person, and the trailer is set in some kind of menacing residential building. The whole video is pervaded by the fear of something trying to get in, as expressed by the title “Knock”. You can watch it below, unless you’re too scared.

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4 Comments

  1. kunde.albin

    This sounds intriguing! Hideo Kojima always brings a unique perspective to his projects, and it’s exciting to see what he has in store for us with this horror game. Looking forward to more details!

  2. brenna55

    Absolutely, Kojima’s creativity is always captivating! His ability to blend psychological elements with innovative gameplay truly sets his work apart. I’m curious to see how the horror aspects will unfold, especially with his knack for storytelling.

  3. mwisozk

    Absolutely! Kojima’s creativity is always captivating! His ability to blend psychological elements with horror truly sets his work apart. I’m especially intrigued by how the trailer hints at exploring the fears associated with everyday objects, like doors. It adds a unique layer to the gameplay experience!

  4. parisian.mavis

    Absolutely! Kojima’s creativity is always captivating! His ability to blend psychological elements with horror truly sets him apart. I’m curious to see how the game’s atmosphere will enhance its storytelling, especially since he often uses subtle details to build tension.

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