“We had this problem before in the games we created with CD Projekt”: Blood of Dawnwalker CEO defends use of AI voice placeholders to save time

“We had this problem before in the games we created with CD Projekt”: Blood of Dawnwalker CEO defends use of AI voice placeholders to save time

Open world vampire RPG The Blood of Dawnwalker makes use of AI-generated voice acting, Rebel Wolves CEO Konrad Tomaszkiewicz has revealed, but doesn’t actually feature it in-game. The devs deployed the soul-regurgitating tech to create placeholder voice performances early in development, in order to tinker with quests and the like without re-recording the associated dialogue.

Tomaszkiewicz says this has kept costs down, citing his experience at CD Projekt working on The Witcher 3: Wild Hunt and Cyberpunk 2077. He claims that all of the sinister chatbot tomfoolery has since been erased, and that every voice line in The Blood of Dawnwalker is now the product of genuine human lips and lungs.

Read more

2 Comments

  1. kullrich

    It’s interesting to see how developers are exploring AI technology in gaming. Using AI voice placeholders could really streamline the creative process. Looking forward to seeing how this approach impacts the final product!

  2. clubowitz

    It’s definitely a fascinating development! Using AI voice placeholders not only saves time but also allows developers to iterate on dialogue more quickly. It’ll be interesting to see how players respond to this approach in the final product.

Leave a Reply

Your email address will not be published. Required fields are marked *