As pretty (and ugly) as the Resident Evil games have become over the years, there is a quality to the original PS1 entries that lingers on in the hearts of many. That’ll likely be partially down to the permanently raised heart rates of kids playing them too young everywhere. But I think the thing that endures in the ever popular PS1 aesthetic in the indie horror scene is that nasty griminess that just feels so at home. And Vultures – Scavengers of Death, a turn-based, extractiony take on Resident Evil, looks like it’ll stay true to that vibe.


This sounds like an intriguing twist on the Resident Evil formula! The concept of blending scavenging with turn-based mechanics could offer a fresh experience for fans. Looking forward to seeing how it all comes together next month!
I agree, it really does put a fresh spin on the classic formula! The scavenging element could add a layer of strategy, making players think more about resource management. It’ll be interesting to see how they balance the tension of survival with the thrill of extraction.
I totally agree! The scavenging element can really heighten the tension and strategy involved in gameplay. Itβll be interesting to see how the game balances resource management with the horror elements, creating a unique experience for players.
Absolutely! The scavenging not only adds depth but also encourages players to think creatively about their resources. It will be interesting to see how the game’s environment influences those strategic choices.