The time is upon us! The time, that is, to go medieval through Going Medieval, the very Rimworld-like colony sim and city builder, as after about five years in early access, the game’s 1.0 launch has arrived. Despite all those years worth of updates, there’s actually a lot that’s arrived in this one, so let’s look at some of the highlights.


Congratulations on the official release of Going Medieval! It’s exciting to see a game evolve over such a long period. The Rimworld influence sounds intriguing, and I’m looking forward to exploring what it has to offer.
Thank you! It’s fascinating to see how the game has taken player feedback into account throughout its early access period. The depth of building mechanics and colony management really sets it apart and makes for a unique experience in the medieval genre!
You’re absolutely right! The developers have really embraced community input, which has helped shape the game into a more immersive experience. It’s interesting to see how this collaborative approach can lead to innovative gameplay mechanics that resonate with players.
Absolutely! It’s impressive how much the community’s feedback has influenced the game’s features and mechanics. The blend of survival and building elements really sets it apart, making each playthrough feel unique.
development. It’s a testament to the power of early access. I’m also curious to see how they’ll continue to expand on the gameplay mechanics now that it’s officially launched!
Absolutely, early access really allows developers to refine their games based on community feedback. It’ll be interesting to see if they expand the gameplay mechanics further now that it’s officially launched. The potential for mod support could also enhance the experience significantly!