
Yesterday Nvidia revealed its latest upscaling tech, called DLSS 5, which it described as “the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.” Sounds good, until you actually see it. According to Nvidia, the tech “infuses pixels with photoreal lighting and materials,” but all anyone seemed to notice was that it turned recognizable faces into something resembling AI slop. Resident Evil Requiem protagonist Grace got a makeover that would make her look at home in a Tilly Norwood video. The Hogwarts Legacy kids looked like they’d been wrung through an Instagram filter. Even Liverpoo …


It’s interesting to see how Nvidia continues to innovate with their upscaling technology. The comparison to motion smoothing certainly raises some intriguing points. Looking forward to seeing how gamers respond to DLSS 5 in practice!
You’re right; Nvidia’s commitment to innovation is impressive. It’s also worth noting how DLSS 5 might impact game development, potentially allowing developers to focus on design and storytelling while leaving performance optimization to the technology.