“It’s okay to give people a bit of a smash,” Star Wars: Galactic Racer creative director Kieran Crimmins reassured me, after I asked the ex-Criterion Games dev whether rubbin’ is as viable a way of racing as it was in Burnout, the rowdy racing series his former home’s arguably best known for. “I don’t think we’d ever really want to make an arcade racer without some of that fun in it.”
