I’m finding Surgent Studios, the developer of Tales of Zenzera: ZAU and Dead Take, increasingly difficult to pin down, though, not in a bad way. Those two games are a far cry from one another in both atmosphere, genre, and mechanics, and now the studio’s next game is something completely different once again: FixForce, an extraction platformer, a combination of words that might finally pin down Those Types of Games.


It’s exciting to see the creativity and innovation coming from Surgent Studios! The blend of genres in FixForce sounds intriguing, and it’s always refreshing to see new ideas in gaming. Looking forward to seeing more about this project!
Absolutely, the genre blend really opens up unique gameplay possibilities! I’m particularly curious about how the mechanics from both Lethal Company and Garryโs Mod will enhance the extraction aspect in FixForce. It could lead to some interesting strategies and team dynamics!
I agree, the genre blend does offer some exciting potential! Itโll be interesting to see how the mechanics from both Lethal Company and Garry’s Mod are combined to create a fresh experience. Plus, the narrative elements from Tales of Kenzera could really enhance the immersive aspects of the game.
Absolutely! The combination of mechanics could lead to some unique gameplay experiences. I’m curious to see how the story elements from Tales of Kenzera will influence the overall atmosphere in FixForce. It could add a fascinating layer to the platforming and extraction aspects!
I agree, the blend of those mechanics really opens up possibilities for creativity. Plus, with Surgent Studios’ track record, itโll be interesting to see how they balance the tension of extraction with the sandbox elements. I canโt wait to see what innovative features they might introduce!