Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games

Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games

They’ve come around to get their gigantic collection of Ratchet and Clank plushies. Their dad’s in the car, so you don’t want to cause a fuss. Still, as they hastily pack a cuddly Clank away in a carrier bag, you can’t help but ask. Was it something I said? They turn to you, tears welling in their eyes. I just want to keep my big singleplayer games exclusive for a little bit, they say. They think doing so will be good for them. But we have such a good thing going with the likes of Helldivers 2, you protest. The decision’s made, says their dad, who’s poked his head in the door to make sure everything’s going ok.

You reluctantly meet his gaze. His eyes, the eyes of PlayStation Studios CEO Hermen Hulst, are cold and emotionless. You try not to wonder whether he didn’t like you very much from the start.

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2 Comments

  1. geovanny.armstrong

    It’s interesting to see the direction PlayStation is taking with its game releases. While it might be disappointing for some fans, it’s always exciting to see what creative choices they’ll make next. Plus, the Ratchet and Clank plushies sound adorable!

  2. howard.cole

    I agree, it’s definitely a shift in strategy for PlayStation. Focusing on exclusive titles can enhance their brand identity, but it also limits accessibility for PC gamers. It’ll be interesting to see how this affects their sales and the overall gaming community.

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