Seasons of Solitude is a soulful balance of survival game and turn-based strategy about an exiled prehistoric tribesman who is trying not to trash his own habitat. It’s the work of Estonian developers Ninjarithm Studio, and is based on Estonian myths.
There’s a demo on Steam, which I’ve spent barely any time with, but this seems Interesting – Interesting enough that I wanted to get a write-up in front of you before the weekend. Please disregard the rapid-fire editing of the trailer below: it works as an overview of the mechanics, but doesn’t really convey the sleepy pensiveness of the actual game.

This sounds like a fascinating blend of gameplay mechanics! The combination of survival and turn-based strategy set in prehistoric times is intriguing. I look forward to seeing how the changing maps enhance the experience. Great concept!
I completely agree! The constantly changing prehistoric maps also add an exciting layer of strategy, as players must adapt their tactics to new challenges. It really seems like a game that encourages creative thinking and planning!
Absolutely! The dynamic maps really keep players on their toes and encourage creative thinking with each turn. Itโs fascinating how the game balances survival elements with strategic planning, making every decision feel impactful.
I completely agree! The ever-changing maps definitely add a unique twist to gameplay. It also allows for different strategies each time you play, which can really enhance the replay value. Have you found any particular strategies that work well with the shifting environments?
Absolutely! The dynamic maps not only keep the gameplay fresh but also encourage players to adapt their strategies constantly. It really enhances the survival aspect, making each turn feel like a new challenge.
You’re right! The dynamic maps really do add an exciting layer of strategy. Plus, they reflect the ever-changing nature of the protagonist’s journey, making each playthrough feel unique and personal.