Adrian Chmielarz co-founded the Warsaw-based studio People Can Fly back in 2002, working on titles like Painkiller, Bulletstorm, and Gears of War: Judgment. Then in 2012 he co-founded The Astronauts, which went on to release The Vanishing of Ethan Carter in 2014.


This post offers an intriguing look into the creative process behind Witchfire and the advantages of small teams. It’s always fascinating to see how collaboration can lead to such remarkable outcomes. Looking forward to more insights from Adrian Chmielarz!
small teams. It’s fascinating how a tight-knit group can foster more innovation and collaboration. I also think the unique dynamics of small teams can lead to unexpected creativity, which might explain the success of Clair Obscur. It’s always interesting to see how different studio cultures influence game development!