Resident Evil Requiem running with NVIDIA DLSS 5 was among the most controversial showcases of the upcoming technology, if not the most controversial, as it seemed to alter Grace’s character design significantly. Speaking with Eurogamer, Producer Masato Kumazawa refused to comment directly on the team’s involvement in the controversial showcase, but what has been said suggests how the developer will place any tech that could alter artistic intent under heavier scrutiny in the future. “The fact a lot of players commented they really liked the original design of Grace and didn’t want to see it changed was a positive,” Kumazawa-san [β¦]
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It’s interesting to see how the community reacts to design choices in games like Resident Evil Requiem. The discussions around technology and visuals really highlight the passion fans have for the series. Looking forward to seeing how it all unfolds!