I’ve been thinking a lot about hands this week. Weird little things, covered in fingers and nails, always clenching and unclenching. Though, for once, they’re not on my mind because I can’t shake the realisation that they’re basically boney squids attached to my wrists. No, I’ve been thinking about hands because I’ve had my dirty mitts all over Masters of Albion and Sintopia, two god games which put meat-hooks front and centre.

This post offers an intriguing perspective on the connection between gameplay and the tangible aspects of control. It’s interesting to consider how something as simple as hands can impact our experience in god games. Looking forward to more thoughts on this topic!