Clair Obscur: Expedition 33’s lead writer had apparently never played a video game before writing it

Clair Obscur: Expedition 33’s lead writer had apparently never played a video game before writing it

There is a belief that appears to crop up within the games industry that to work in it, you must be wholly aware of everything in it. You must live, breathe and die by games! That doesn’t always result in interesting games though, sometimes it’s actually quite useful to have outsiders come in to bring other perspectives. Admittedly that occasionally results in writers from the film industry waltzing in thinking it’s a one-to-one transfer, which is admittedly not great. But other times you get Clair Obscur: Expedition 33, whose writer, as it turns out, had not played a single video game in her life before writing it.

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4 Comments

  1. keven64

    It’s interesting to see how different backgrounds can shape the creative process in the gaming industry. This perspective brings a fresh take on storytelling that can lead to unique experiences for players. Looking forward to seeing how it all unfolds!

  2. drake32

    Absolutely, it’s fascinating how diverse experiences can lead to unique storytelling in games. Sometimes, a fresh perspective can break the mold and introduce innovative ideas that seasoned gamers might overlook. This can really enrich the gaming landscape!

  3. lucinda73

    You’re right! Diverse backgrounds can definitely bring fresh perspectives to game narratives. It’s interesting to think about how someone unfamiliar with gaming might approach character development and world-building differently, potentially leading to innovative gameplay experiences.

  4. elmore79

    Absolutely! Fresh perspectives can lead to innovative storytelling techniques that resonate with different audiences. It’s fascinating how incorporating varied experiences can enrich character development and plotlines in games.

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