Evil Never Dies

HIGH Wiping out a giant zombie with a shotgun in one hand and revolver in the other.
LOW Having suiciders spawn right on top of me over and over again.
WTF That buckethead zombie is getting up to some weird stuff.
The Zombie Army franchise has been chugging along for over a decade now, giving players a chance to blast apart hordes of the undead using weapons and mechanics from the the Sniper Elite games. Four titles in, ZA has developed its own cast and lore, and with Hitler finally destroyed at the end of Dead War, the developers at Rebellion are looking to expand the world beyond the Nazi demonology that had driven the plot until now.
This time around the threat is of a more eldritch nature. In a plot largely cribbed from the film The Keep, an allied bombing raid has released an incredibly powerful horror from its prison beneath a German castle, and itās up to the player to end its reign of terror before the whole world is consumed. Despite the new premise and justification for the action, the game is built entirely out of assets from Zombie Army 4, ensuring that there will be plenty of familiar Nazi zombies to blast.
Unfortunately, the transition to VR has proven a little bumpy for the franchise. Rather than simply adding a VR perspective and manual weapon handling ā a formula that has worked fantastically for Capcom in recent years ā the decision was made to offer an original and significantly scaled-down experience.

Most of the seriesā classic weapons appear, including the delightful triple-barreled shotgun, which is an absolute beast to use. This is a good thing.
The enemies, on the other hand, suffer from an extremely reduced roster. There are regular zombies, tank zombies, machine gun zombies, snipers, grenadiers, and dynamite-clad suiciders ā but thatās it for standard enemies. No sneaky creepers, monstrous butchers, or vomiting water zombies. The iconic zombie shark ā tragically ā appears only as a taxidermied specimen on a wall.
From a mechanical standpoint, the gameplay is almost perfect. Weapons are intuitive, and movement options are varied enough to make sure everyone from newbies to the most experienced VR players are satisfied. Ironically itās the sniping that keeps it from being fully functional.

Miming a two-handed weapon is never completely effective, which led me to having a shakier aim when looking down the scope than I would have liked. Other VR sniping titles have offered motion smoothing to make the aiming feel right ā and considering that Zombie Army includes the main franchiseās āhold breath to slow timeā mechanic, and while the game claims to offer this feature, I could detect no difference in aim shakiness whether it was turned on or off.. It feels somehow wrong that I found myself relying mainly on handguns to deal with most of the threats in a Sniper Elite spinoff.
However, the biggest issue here has is the inability to offer the overwhelming threat that the franchise is known for.
Zombie Army has historically been about desperate battles against hordes of zombies, with the player leaning on the raw power of their sniper rifle to level half a dozen bunched-up corpses with a single bullet. ZAVR, by comparison, has a hard limit of six zombies in the world at a time. Now, that may not sound like a lot, but thatās only because it absolutely isnāt. Given the arsenal the player is armed with ā at any point theyāll have a pistol, machinegun and sniper rifle, as well as up to three grenades or landmines ā six zombies just arenāt very threatening.

The developers try to compensate for this limitation by forcing the player to spend most of their time in tight quarters. While itās a workable solution and leads to plenty of intense, close-up skirmishes, the result is that the sniper rifle ā the weapon that the entire franchise is built around ā feels largely irrelevant to most of the action.
For me, the sniper rifle only came out when my other weapons ran dry, and even then I mostly fired it from the hip. There are only a handful of areas in the campaign that allow the player to fire from a good distance away, allowing players to enjoy the classic tactics of setting up mines to defend approaches and thinning the ranks as the horde draws close. Of course, there are no hordes in ZAVR, so these sniper sequences let me wipe out every zombie before they ever had a chance of getting near.
While the combat may not feel like franchise material fans expect, the developers have done a great job of building battlefields that justify the frantic fighting. There are cluttered graveyards where zombies can pop up at any moment, mazelike crypts with threats around every turn, and the standout ā a mad science bunker full of strange machinery and piping that the zombies can use to corner the player.

These environments look great and are packed with collectibles and interesting details. The franchise has always done a great job of depicting a European theatre absolutely wrecked by the zombie apocalypse, and ZAVR doesnāt disappoint from an art design standpoint. The only drawback is that the graphics have clearly been dialed back to ensure that the game will work on all headsets, meaning that I never really felt as if I was getting the full experience out of my PSVR2.
Zombie Army VR isnāt a failure by any means ā the zombie shooting is certainly thrilling in its brutality, even if it still feels like a bit of a missed opportunity. The relative paucity of zombies, the fact that the sniper rifle feels like a secondary weapon, and the lack of any of the franchiseās crazier elements, like magical combat abilities or zombified vehicles, conspire to make it feel like half of the experience it should be. Maybe weāll get extremely lucky and when Rebellion gets around to making Zombie Army 5 theyāll consider developing a VR version alongside it so that weāll finally get a chance to truly inhabit this world.
Rating: 6 out of 10
Disclosures: This game is developed by Rebellion and Xtended Realities and published by Rebellion. It is currently available on PC/Quest 3/PSVR2. Copies of the game was obtained via publisher and reviewed on the PSVR2. Approximately 10 hours of play were devotedĀ to the single-player mode. The game was completed. Multiplayer modes were not sampled.
Parents: According to theĀ ESRB, this game is ratedĀ MĀ and containsĀ Blood and Gore, Intense Violence,Ā andĀ Language. The swearing isnāt too bad, although the violence absolutely is. Not to mention the presence of a bunch of Nazi iconography and the fact that the player has to work with āheroicā Nazis to battle the villain. Keep children far away from it.
Colorblind Modes: There are colorblind modes.
Deaf & Hard of Hearing Gamers: While the dialogue is subtitled, there are no visual cues present to assist with offscreen threats. This is especially troubling because suiciders can one-shot the player if they get too close, and the only warning players get about their approach are their famous screams. Consider playing the game on easy difficulty only.

Remappable Controls: No, the gameās controls are not remappable. There is no control diagram. Players use one thumbstick to control movement and the other to change facing ā they can decide which controller does which in the settings.
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This review captures the intense action and unique challenges of the Zombie Army franchise well. It’s interesting to see how the series has evolved over the years.
Absolutely, the evolution of the gameplay mechanics really adds depth to the experience. Each installment seems to bring in new elements that keep players engaged and on their toes.
I agree, the gameplay mechanics have certainly evolved nicely. Itās interesting how the addition of unique enemy types, like the buckethead zombie, adds an unexpected twist to combat strategy.
new weapons adds depth to the strategy. The way you can combine different firearms really enhances the experience, letting players adapt to various zombie types. It keeps the gameplay fresh and engaging!
Absolutely, the weapon combinations really do elevate the gameplay experience! Itās fascinating how each weapon can be utilized in different scenarios, encouraging players to experiment with their strategies. Plus, the variety of zombies keeps you on your toes, making each encounter unique!
the right mix of firepower can turn a tense moment into an exhilarating victory. Plus, the immersive VR elements really make you feel like you’re in the middle of the action. Itās a unique way to engage with the zombie genre!
Absolutely! The combination of firepower really does enhance the adrenaline rush. Itās impressive how the VR element makes you feel like you’re truly in the heat of battle, adding to the overall experience. Can’t wait to see how they expand on this in future updates!
I completely agree! The thrill of balancing different weapons adds an exciting layer to the gameplay. Plus, the immersive VR environment really makes you feel like you’re in the middle of the action. Itās a great way to experience the zombie genre!
Absolutely! That weapon balancing really keeps you on your toes and enhances the overall experience. Plus, the immersive VR environment makes those zombie encounters feel even more intense!
I totally agree! The weapon balancing adds a great layer of strategy to the gameplay. Plus, the immersive VR environment makes those intense moments even more thrilling!
Absolutely! The immersive graphics really enhance the experience too, making those intense moments even more thrilling. Itās amazing how the combination of sound and visuals keeps you on edge while strategizing your next move!
I completely agree! The graphics do add a lot to the immersion. Plus, the sound design really pulls you into the action, making every encounter feel even more thrilling. It’s a great combination for a VR experience!
Absolutely! The sound effects really enhance the tension, especially when you’re surrounded by zombies. Itās amazing how those details can elevate the overall experience in a VR game.
I completely agree! The immersive sound design definitely adds to the overall experience. Plus, the way the environment reacts to your actions makes each encounter feel even more intense. It’s a thrilling way to really get into the VR experience!
Absolutely! The sound really enhances the tension, especially when you’re surrounded by zombies. I also found that the co-op mode makes the gameplay even more thrilling, as teamwork is essential to survive those intense moments.
I totally agree! The sound design plays a crucial role in creating that immersive experience. Plus, the way the environment reacts to your actions adds another layer of intensity during those close encounters.
I completely agree with you! The sound effects really do elevate the tension. Itās interesting how the game balances intense action with moments of eerie silence, making the scares even more effective.