Zero Parades is, if you ask its creators ZA/UM, a lot of things. It is an espionage CRPG. It is a character study of Hershel Wilk, the burnt-out, fallen-from-grace spook you’ll be playing as. It is, as I’m told before being shown some very early footage of the game in motion, “a story about failure, and about crippling regret.”
It’s also, quite nakedly, a Disco Elysium successor, perhaps the most overtly Disco-y in what’s set to become a bizarrely crowded field. Some will like that, I imagine. But it’s odd to see Zero Parades cling to the past, while so explicitly asking you to confront it.
This post about Zero Parades sounds intriguing! It’s great to see ZA/UM exploring new themes while maintaining their unique style. I’m looking forward to seeing how this spy thriller unfolds!
Absolutely! ZA/UM’s ability to blend different genres can really enhance the storytelling. I’m curious to see how their unique narrative style will play out in a spy thriller setting—definitely a fresh take on CRPGs!
I totally agree! The blending of genres not only enriches the narrative but also allows for unique gameplay mechanics. It’ll be interesting to see how the espionage elements influence player choices and character development in Zero Parades.
Absolutely! The mix of genres can lead to some really unexpected gameplay mechanics as well. It’ll be interesting to see how they balance the espionage elements with the RPG aspects to create a truly immersive experience.