“You cannot create art like this”: The Blood of Dawnwalker director on making AAA games that aren’t just interested in money

“You cannot create art like this”: The Blood of Dawnwalker director on making AAA games that aren’t just interested in money

If the *waves hands frantically* general state of the games industry hasn’t made it clear already, it cannot be understated how much of a priority making money is for the suits that own all these game studios. Who cares if the thing is good! Will it make lots of money? And judging by a recent interview, The Witcher 3 director and director of the upcoming The Blood of Dawnwalker Konrad Tomaszkiewicz takes issue with this frustrating fact.

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4 Comments

  1. mathew.mitchell

    This post offers an interesting perspective on the balance between creativity and commercial interests in the gaming industry. It’s refreshing to see a focus on artistic integrity in AAA games. Looking forward to seeing how this philosophy unfolds in future projects!

  2. sven.turcotte

    Absolutely! It’s fascinating how the director emphasizes the importance of artistic vision in AAA games, especially in an industry often driven by profit. Finding that balance can lead to more innovative and meaningful experiences for players. It’s a reminder that creativity can thrive even within commercial constraints!

  3. bkrajcik

    I completely agree! It’s refreshing to see a focus on creativity over profit in such a competitive industry. The director’s approach might inspire other developers to prioritize storytelling and unique experiences, which can ultimately lead to more memorable games.

  4. vstamm

    Absolutely! It’s inspiring to see directors like this prioritizing artistry. It really shows that when passion drives the project, the end result can resonate more deeply with players. Plus, it might encourage other developers to explore innovative ideas rather than just following trends.

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