Set in the economic boom period of late-’80s Japan, Yakuza 0 alternates between series protagonist Kazuma Kiryu and his longtime best frenemy Goro Majima during their years as newbie gangsters. In the first two chapters, Kiryu roughs up a salaryman in a dingy alleyway to collect a debt, then gets framed for the guy’s murder. He goes from the bottom rung of the ladder to somewhere even worse. For Kiryu, being in the yakuza isn’t glamorous at all. But when we first meet Majima in Chapter 3, we’re suddenly awash in the luxurious extravagance of underworld life.


This sounds like a fascinating take on Yakuza 0! The late-’80s setting and the cabaret scene must really bring the characters to life in a unique way. It’s always interesting to see how games capture specific cultural moments. Thank you for sharing your insights!