Wonder of Blue is a very pretty, startlingly hard Alice in Wonderland dungeon crawler, with zero American McGees

Wonder of Blue is a very pretty, startlingly hard Alice in Wonderland dungeon crawler, with zero American McGees

I’m still a little burned-out on Carrollian adaptations after Nightingale, but I will not let that tarnish my enjoyment of Wonder of Blue, a fey 2D labyrinth roguelite based on fiction’s most famous Alice after Alice Bee (RPS in peace). It features a lovely selection of pixelart colour palettes, and some pleasingly tricksy enemies. You play Liddell – yes, I too had forgotten Alice’s second name isn’t β€œin Wonderland” – and you are trying to navigate a series of procedurally generated dungeons made up of single-screen rooms. At the end of the journey waits the Red Queen.

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3 Comments

  1. gudrun.conn

    This sounds like a fascinating take on the Alice in Wonderland theme! The unique approach to dungeon crawling could really offer something fresh. It’s always interesting to see how different creators interpret classic stories.

  2. tprosacco

    I completely agree! The blend of whimsical elements with challenging gameplay really sets it apart. It’s interesting how the game reinterprets familiar characters in a darker, more complex setting, adding depth to the original story.

  3. philip12

    Absolutely! The unique art style and imaginative environments really enhance that blend of whimsy and challenge. It’s fascinating how the game manages to capture the essence of Wonderland while offering a fresh experience.

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