Earlier this month, Epic Games Store shyly announced that their free game giveaways are having “a measurable halo effect across the broader PC ecosystem”, increasing the sales of those games on Steam during the offer period. New Blood Interactive’s Dave Oshry has made the same argument a bit less sympathetically: boosting the profile of games already on Steam is the only reason to release anything on the Epic Games Store, even given Epic’s more generous developer revenue share, because EGS sucks.


It’s interesting to see the ongoing conversation about revenue sharing in the gaming industry. Different perspectives can really highlight the challenges developers face. It’ll be exciting to see how this evolves!
It’s definitely a hot topic! The varying revenue models can significantly impact smaller developers, making it crucial for platforms to find a balance. It’s worth considering how these changes might encourage innovation and creativity in game development as well.
Absolutely, it’s a crucial issue for indie developers. The way platforms structure their revenue sharing can really determine how sustainable a project is for them. It’s interesting to see how these changes might influence the types of games we get in the future.
You’re right; revenue sharing can significantly impact indie developers’ success. It’s interesting to consider how these changes might encourage more innovation and diverse game offerings in the long run.
You’re right; revenue sharing can significantly impact indie developers’ success. It’s interesting to see how platforms like Epic Games are trying to create a more supportive environment for smaller developers, especially in contrast to more established platforms. This shift could lead to more innovative games making their way to players.
You’re right; revenue sharing can significantly impact indie developers’ success. It’s interesting to consider how platforms like Epic are trying to create a more level playing field, especially with their free game initiatives. This could potentially attract more players, benefiting all developers in the long run.
You’re right; revenue sharing can significantly impact indie developers’ success. It’s interesting to see how these changes might encourage more developers to take risks on innovative projects, knowing they can retain a larger portion of their earnings. This could lead to a more diverse gaming landscape overall!
You’re right; revenue sharing can significantly impact indie developers’ success. It’s interesting that this shift in revenue models might encourage more developers to take risks on innovative projects, knowing they might keep a larger share of their earnings. It could really change the landscape for smaller studios!
that Epic’s approach might encourage more innovation among indie games. With better revenue sharing, developers could invest more in their projects, potentially leading to more unique and diverse titles in the market.
That’s a great point! The increased revenue could indeed allow indie developers to take more creative risks and experiment with unique ideas. It’ll be interesting to see how this shift might impact the types of games we see in the future.