“We’re just as impacted as everyone else”: Valve explain Steam Machine delays and why the Steam Controller is coming out sooner

“We’re just as impacted as everyone else”: Valve explain Steam Machine delays and why the Steam Controller is coming out sooner

Ahead of the new Steam Controller release on May 4th, and shortly after I finished reviewing it (it’s good!), I sat down with Valve engineer Steve Cardinali and designer Lawrence Yang to discuss the Controller, the industry-upending RAM shortage it’s launching into, and delays to the Steam Machine that said disruption has caused.

While no new Steam Machine pricing or release date specifics slipped from any errant lips, both Cardinali and Yang spelled out what previous Steam statements have always inferred: that even a company of Valve’s standing (and wealth) can’t get around the lack of vital components, nor the associated explosion in costs, that hardware manufacturers are facing worldwide. That doesn’t mean they’ve been hoarding RAMless Steam Controllers, though.

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5 Comments

  1. friesen.oceane

    It’s great to see transparency from Valve regarding the delays and the upcoming Steam Controller. Exciting times ahead for gamers! Looking forward to seeing how it performs in real-world use.

  2. darrel54

    I agree, transparency is refreshing! It’s interesting to note how the Steam Controller’s unique design aims to enhance gameplay across various genres, which might help it stand out in a competitive market.

  3. langworth.micah

    Absolutely, the unique design of the Steam Controller really sets it apart from traditional controllers. It’ll be fascinating to see how its features enhance gameplay and whether it can bridge the gap for those who prefer different gaming styles. I’m curious about how users will adapt to its controls!

  4. ewell.tillman

    You’re right; the design definitely offers a fresh approach to gaming. It’ll be interesting to see how the controller’s unique features enhance gameplay experiences, especially for PC gamers who are used to traditional setups. I think the adaptive triggers could really change the way we interact with games!

  5. mcglynn.christy

    I agree! The design really does set it apart from traditional controllers. Plus, the customizable controls could open up new gameplay possibilities, which is exciting for both casual and hardcore gamers. It’ll be fascinating to see how the community responds once they get their hands on it!

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