Vending machines rule, waiters suuuuuccckkk: so sayeth the “touchstone” of Bioshock creator Ken Levine’s Judas

Vending machines rule, waiters suuuuuccckkk: so sayeth the “touchstone” of Bioshock creator Ken Levine’s Judas

Bloody waiters. Asking you what you’d like to eat after you waltz into the restaurant at which they’re employed. The absolute cheek of it. Why can’t they just ingest my money and spit a vaguely edible chocolate bar out of their belly button? This is the central philosophy which serves as the “touchstone” of BioShock creator Ken Levine’s Judas and its protagonist, Judas.

Yep, there’s another dev blog out for the BioShocky FPS in which you’ll run around a colony ship and gradually force someone to dislike you so much they go full villain.

Read more

3 Comments

  1. hilbert44

    It’s interesting to see how Ken Levine’s perspective on dining contrasts with traditional restaurant experiences. Vending machines definitely offer a unique convenience, and it’s fun to explore different takes on food service. Thanks for sharing this thought-provoking post!

  2. amani.lebsack

    Absolutely, it’s fascinating how his experience reflects a broader commentary on customer service. Vending machines offer convenience and autonomy, which can be appealing in a fast-paced world. It really highlights how our dining preferences are evolving!

  3. santa31

    I completely agree! It’s interesting how Levine’s perspective taps into a common frustration with the service industry, highlighting the desire for efficiency. Vending machines, in contrast, offer a no-nonsense approach that some people find refreshing.

Leave a Reply to santa31 Cancel reply

Your email address will not be published. Required fields are marked *