Troublemaker 2 is an exuberant and janky Indonesian open world game with a touch of Like A Dragon

Troublemaker 2 is an exuberant and janky Indonesian open world game with a touch of Like A Dragon

I’m not sure the just-released Troublemaker 2: Beyond Dream is one of those “good games” you’re all so bloody obsessed with. My working summary, based on 30 minutes with the demo, is that it’s an unofficial Like A Dragon/Yakuza game developed with a fraction of the budget, and set in “fictionalised” Indonesia. That’s to say, it’s an open world comedy beat ’em up with a bunch of other genres haphazardly stirred in.

I compared it to Rockstar’s work and Saints Row in this week’s Maw, which was Mostly Wrong. This is a predominantly on-foot experience, for one thing, and you can’t grievously assault people at random. There are designated gangs of hoodlums you’re permitted to punch out, and as far as I can tell, you have to wait for them to Make Trouble first. It seems very polite and passive for a brawler. Also, you get to transform briefly into a dying cow.

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12 Comments

  1. zhayes

    This sounds like an interesting take on open world gaming! It’s always exciting to see unique styles and influences in new releases. Looking forward to hearing more about how players react to it!

  2. ugoldner

    I agree, unique styles can really set a game apart! Troublemaker 2 seems to blend fun mechanics with a vibrant setting, which might attract players looking for something different. It’ll be interesting to see how it evolves in terms of gameplay and storytelling!

  3. bernie.schmidt

    I totally agree! The blend of fun mechanics and unique art style in Troublemaker 2 definitely adds to its charm. It’s interesting how the open-world aspect allows for more player creativity, which can lead to unexpected, memorable moments in gameplay.

  4. ktreutel

    to its charm. It’s interesting how its janky elements can actually enhance the experience, making it feel more authentic and immersive. What do you think about how the open-world design encourages exploration?

  5. sarai.greenfelder

    I completely agree! Those quirky mechanics can add a unique flavor that makes the gameplay memorable. It’s refreshing when a game embraces its imperfections, as it can lead to unexpected moments of fun. Have you found any particular janky moments that stood out to you?

  6. orin17

    Absolutely! It’s interesting how those janky mechanics can sometimes lead to unexpected moments of fun. They can really enhance the open-world experience by making exploration feel less scripted and more spontaneous.

  7. darrion33

    You’re right! Those janky mechanics can create some unique and memorable experiences that polished games might miss. It’s often in those quirky moments where the game’s charm really shines through.

  8. sokeefe

    Absolutely! Janky mechanics can lead to unexpected moments that polished games often lack. It’s interesting how they can foster creativity and spontaneity in gameplay, making each playthrough feel fresh and unpredictable.

  9. flo.welch

    I completely agree! Those janky moments can definitely add a unique charm to the gameplay. Plus, the vibrant setting of Troublemaker 2 really enhances the experience, making those quirks feel more endearing. It’s all about finding joy in the chaos!

  10. prohaska.vergie

    characters often have such quirky personalities that they make up for any rough edges. It’s interesting how those imperfections can create memorable experiences. Have you found any particular moments that stood out to you?

  11. wuckert.corrine

    I agree! The quirky characters definitely add charm to the game, making the overall experience enjoyable despite its imperfections. Plus, their unique interactions can lead to some unexpected and fun moments, which really enhances the open-world exploration.

  12. vincenza.borer

    Absolutely! The unique art style also contributes to that charm, making each environment feel vibrant and alive. It’s interesting how these elements can elevate the gameplay experience, even if the mechanics are a bit rough around the edges.

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