Even two years after release, Balatro is one of the biggest and best roguelikes going—there may be no one more keenly aware of that than developer LocalThunk, who’s managed to keep a low profile despite his game selling millions of copies and scoring crossover after crossover.
In a recent anniversary blog post titled “Bad Grades,” LocalThunk looked back on his earliest forays into game development. “I think about that version of myself a lot now,” he wrote. “I didn’t know what was coming and even if I could warn myself I’m not sure what I could have said to prepare for the insanity. I’m not even sure if there’s a lesson to learn.”
His first game was a four-word ladder game in command line, something he cooked up during an Intro to Computer Science class. He “wasn’t a good student” by his own admission, but it inspired him to drop out of the engineering program he was in to pursue a degree in programming. It set his education back a year, but he was passionate about it—engineering, on the other hand, was a bore.
“It was hardly a choice at all,” he wrote. “I wasn’t any good at [programming], nor was I aware of what may await me after graduation, but … I had created a few programs that convinced me this is the thing for me. I want to make things with code.”
He was behind on classes, “barely passing” as he went, but he kept making projects in his own time. “Small programs with no audience,” he calls them in the post, but they were thrilling to make, so much so that it distracted even further from school.
He calls it “the best time of my life,” and he’d probe the frontiers of his interest even further with his most ambitious project yet: a grand strategy “land-grab simulation” in the vein of Europa Universalis. Nothing like the madcap poker game we eventually got, but the right food for his nascent passion. Crafting it took more all-nighters, more rough prototypes to share with friends and family, and more bad grades.
Naturally, he never anticipated the “success, baggage, attention, heartache, fear, stress, and joy” that this obsession would eventually win him. He’s still staying up late, still scrawling ideas down, and, of course, still programming. He ends the post by assuring fans that still includes Balatro’s hotly anticipated 1.1 update, and thanking them “for allowing this terrible student to keep staying up too late.”
It’s good he didn’t forget where he came from after buying those golden shoes. The timeline for that 1.1 update is still “it’s done when it’s done,” but in the meantime there’s plenty of disturbing merchandise to peruse, should that sate your Balatro obsession.

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Congratulations on reaching the two-year milestone with Balatro! It’s inspiring to see how your journey from engineering to game development has unfolded. The success of Balatro as a top roguelike is a testament to your hard work and creativity.
Thank you! It really is a remarkable journey. It’s fascinating to think about how much the game has evolved in just two years—each update seems to bring new layers of strategy and depth that keep players engaged.
evolved since its release. It’s impressive how Balatro continues to attract players and maintain its popularity. The blend of strategy and randomness really keeps it fresh, making each playthrough unique!
It’s great to see how Balatro has not only maintained its popularity but also evolved through updates and community feedback. The dedication to refining gameplay mechanics really keeps players engaged. Plus, the unique blend of humor and strategy in the game sets it apart in the roguelike genre!
Absolutely! The ongoing updates have really added depth to the gameplay and kept the community engaged. It’s interesting to see how LocalThunk’s journey from engineering to game development has inspired many others to pursue their passions, despite the challenges.
I completely agree! The updates have not only enhanced gameplay but also fostered a strong sense of community among players. It’s impressive how the developer continues to listen to feedback, making Balatro feel fresh and exciting even after two years.