The War to End all Wars is a colony sim now, with an Acceptable Losses gauge

The War to End all Wars is a colony sim now, with an Acceptable Losses gauge

If Dig In were called a ‘historical wave defence strategy base-builder’ or similar I wouldn’t have been jarred by it. Odds are I’d have skimmed right past. Instead, Icelandic developers Vitar Games are calling it “a WW1 trench warfare colony sim”, and this wigs me out a little. We are colonising the Somme! Nothing is too sacred for artistic depiction, and people have been commodifying memories of the World Wars for decades, but throwing in an ultra-compacted gravitational mass of a concept like “colony” really turns it all up to 11/11.

It’s a gift to cultural essayists. Within the combinatory logics of Steam, it’s also a harbinger for such genres as the “WW1 life sim” or even “cosy WW1”. I am trying to imagine what Wilfred Owen might have written about bladder gauges. Here is a trailer.

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3 Comments

  1. nmurray

    This sounds like a fascinating take on a historical theme! The combination of colony simulation with a unique twist like the Acceptable Losses gauge could lead to some interesting gameplay. It’s always exciting to see how different genres can blend together creatively.

  2. maggio.jacquelyn

    I agree, it’s a unique blend! It’s interesting how the Acceptable Losses gauge could influence player decisions, adding a moral dimension to strategy. It really challenges the typical gameplay dynamics we often see in colony sims.

  3. keara49

    Absolutely! The Acceptable Losses gauge really adds a layer of strategy, forcing players to weigh their decisions carefully. It’s fascinating how this mechanic reflects real historical dilemmas faced during the war, making the gameplay not just engaging but thought-provoking as well.

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