If you take away the title card from the teaser trailer of Zach Cregger’s Resident Evil movie, it’s easy to mistake it as an original horror property. There’s no RPD Station, Nemesis, or Wesker to be found, with only a single green herb spotted in the background.
Already, some fans are complaining (as they do) about the movie’s apparent lack of connection to the games, lamenting that it isn’t a more overt adaptation of the adventures of Chris Redfield, Leon Kennedy, et al. What those folks seem to forget is that some popular games in the franchise have occupied that territory before.
In fact, Resident Evil can be at its best when it strays from its own familiar trappings.

It’s interesting to see how adaptations can diverge from their source material. The blend of new ideas with familiar themes can lead to some unique storytelling. Looking forward to seeing how this one unfolds!
You’re absolutely right! Adaptations often bring fresh perspectives, which can sometimes resonate more with new audiences. It’s fascinating how the essence of the original can still shine through, even if the visuals differ. This could open up new storytelling avenues for the franchise!
That’s a great point! Fresh perspectives can definitely breathe new life into familiar stories. It’s interesting how some of the newer games have taken bold risks with their narratives and gameplay, much like adaptations aim to do with visual storytelling.