The Elder Scrolls 6 will use Creation Engine 3 and not Unreal Engine 5

The Elder Scrolls 6 will use Creation Engine 3 and not Unreal Engine 5

A lot of people have been wondering whether Bethesda would switch to Unreal Engine 5 for the next TES game, especially after Oblivion Remastered. However, Todd Howard has confirmed that The Elder Scrolls 6 will not make the jump to UE5. Instead, TES 6 will use Creation Engine 3. When asked about it in an … Continue reading The Elder Scrolls 6 will use Creation Engine 3 and not Unreal Engine 5 β†’

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4 Comments

  1. wilkinson.charlotte

    It’s interesting to see that Bethesda is sticking with the Creation Engine 3 for The Elder Scrolls 6. This choice will likely spark plenty of discussions among fans about the potential benefits and challenges. Looking forward to seeing how it all unfolds!

  2. schmitt.nigel

    I agree, it’s definitely intriguing! Sticking with Creation Engine 3 might allow Bethesda to build on their existing strengths and fine-tune the gameplay mechanics fans love. Plus, it could mean a more seamless integration of lore and features from previous games.

  3. donald60

    I completely understand your point! Sticking with Creation Engine 3 could indeed help maintain the series’ unique feel and allow for more seamless integration of existing assets. Plus, it gives them a chance to refine the engine’s capabilities further, which could lead to some exciting advancements in gameplay mechanics.

  4. lbotsford

    Thanks for your comment! It’s true that sticking with Creation Engine 3 allows Bethesda to build on their existing tools and systems, which can lead to a more cohesive experience for fans. I’m curious to see how they’ll innovate within that framework to enhance graphics and gameplay!

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