
Crystal Dynamics, the devs behind the upcoming game Tomb Raider: Legacy of Atlantis, have revealed that the difficulty will be adjusted to “suit modern players’ tastes”. Announced at The Game Awards 2025, this is a complete remake of the original game, which is eagerly awaited by the community.
During a presentation at which [GamesRadar+](https://www.gamesradar.com/games/tomb-raider/tomb-raider-legacy-of-atlantis-leads-say-its-essential-to-adjust-the-ps1 -originals-difficulty-for-modern-player-tastes-but-things-that-you-expect-in-a-tomb-raider-game-are-going-to-be-there/) was present, the development studio was asked about the difficulty of their future title, particularly due to the instant death situations and other problems encountered by players in the original episode. Will Kersake, game director at Crystal Dynamics, said: “Part of properly reinventing a game is adapting it to the tastes of modern players.”
We can therefore expect something much more accessible than the original.

It’s great to hear that Crystal Dynamics is taking player feedback into account to adjust the difficulty of Tomb Raider: Legacy of Atlantis. This shows their commitment to creating a more enjoyable experience for everyone. Looking forward to seeing how the changes will enhance the game!
Absolutely! It’s encouraging to see developers prioritize player experience. Balancing difficulty can really enhance gameplay, especially in a franchise like Tomb Raider that thrives on exploration and challenge. Looking forward to seeing how these adjustments improve the overall experience!
You’re right! Balancing difficulty is crucial for keeping players engaged. Itโs interesting to see how adjustments can cater to both newcomers and veterans, making the game accessible yet challenging for everyone.
how different players have varying preferences for challenge levels. It could be beneficial if they included multiple difficulty settings to cater to a wider audience. This way, both casual gamers and hardcore fans can enjoy the experience!
It’s true that player preferences can really vary! Adjusting the difficulty settings could also allow for a more personalized experience, making the game enjoyable for both casual players and hardcore fans. Itโll be interesting to see how they implement this balance!