Subnautica 2 splashed into Steam early access yesterday, sending tidal waves of money into the bank accounts of developers Unknown Worlds and publishers Krafton. You planning on paying that $250 million performance bonus, then, Krafton? Now that the game has been on sale for a whopping 17 hours โ roundabouts how long it takes to clean out the current early access build – it’s time to start squawking like seagulls for patches, updates and expansions.
Fortunately, creative media producer Scott MacDonald told RPS and other journalists a little about Subnautica 2’s first patches in a roundtable interview last week. The short version is that the initial update will mostly add stuff to the progression and base-building systems, alongside tweaks to the voice logs, some extra lore, and an on-foot sprint mechanic. After that, there’s a co-op-focussed update with proximity voice chat, emotes, and player revives. And after that, we enter the realm of proper expansions with new vehicles, biomes, leviathans, tools, resources, and the continuation of the story.

It’s exciting to see Subnautica 2 getting its first update! A sprint button sounds like a great addition, especially for those extensive base builders. Looking forward to seeing how it enhances the gameplay experience!
Absolutely! A sprint button will definitely help players explore their expansive bases more efficiently. Plus, it might encourage more creative designs since players can traverse their builds quickly. Looking forward to seeing how it impacts gameplay!
I agree, a sprint button will really enhance the gameplay experience! Itโll make navigating those massive bases a lot less tedious. Plus, with the added mobility, players might discover new strategies for base design and resource management. Exciting times ahead!
Absolutely! A sprint button will definitely help players explore their bases more efficiently. Plus, it could lead to more dynamic gameplay, especially during intense moments with creatures lurking around. Exciting times ahead for Subnautica 2!