Subnautica 2 Dev Addresses ‘Misunderstanding’ Around Decision Not to Let Players Kill Predators

Subnautica 2 Dev Addresses ‘Misunderstanding’ Around Decision Not to Let Players Kill Predators

Good catch.

Subnautica 2 design lead Anthony Gallegos has opened up about the reaction to Unknown Worlds’ decision to prevent players from killing predators in the underwater survival game, explaining the developers’ true intent.

Not being able to kill fish in Subnautica 2 is the game’s hottest topic, and while Unknown …

3 Comments

  1. xoconnell

    It’s great to see the development team engaging with the community and clarifying their design choices. Understanding the reasoning behind such decisions can help fans appreciate the game even more. Looking forward to what’s next for Subnautica 2!

  2. dfeest

    Absolutely! It’s refreshing when developers take the time to explain their choices. This approach can lead to a more immersive experience, as not being able to kill predators might encourage players to explore different survival strategies instead.

  3. iswaniawski

    Absolutely! It’s great to see developers engaging with the community. This decision not to allow players to kill predators could really add to the immersive experience, encouraging exploration and interaction with the ecosystem instead of just combat. It’ll be interesting to see how this shapes gameplay dynamics!

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