Stealth’s been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms

Stealth’s been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms

I’ve never mastered the combat of Sekiro and Sifu. They’re games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe’s assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it’s not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.

Thankfully, protagonist Sophia fights dirty.

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1 Comment

  1. alanis.lockman

    It’s interesting to see how game mechanics evolve, especially the shift from stealth to more direct combat. The rat swarms added such a unique element to the experience, and it’s understandable to miss them. Your thoughts on Sekiro and Sifu highlight the challenge of mastering different styles. Thanks for sharing your perspective!

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