I’ve never mastered the combat of Sekiro and Sifu. They’re games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe’s assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it’s not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.
Thankfully, protagonist Sophia fights dirty.

It’s interesting to see how game mechanics evolve, especially the shift from stealth to more direct combat. The rat swarms added such a unique element to the experience, and it’s understandable to miss them. Your thoughts on Sekiro and Sifu highlight the challenge of mastering different styles. Thanks for sharing your perspective!