Starfield Dev Says Space Is Inherently Boring and Planets Is Where Bethesda Failed to Catch Its Audience

Starfield Dev Says Space Is Inherently Boring and Planets Is Where Bethesda Failed to Catch Its Audience

Space-suited Starfield character with UC logo in icy landscape, a man in a cowboy hat, and a woman on a futuristic spaceship.

There’s no doubt that Starfield, Bethesda Game Studios’s first new intellectual property in over twenty-five years, did not ignite as much passion in the studio’s fans as its other franchises, Elder Scrolls and Fallout, have done before. Even Bruce Nesmith, who worked on Starfield as well as more successful releases like Fallout 3 and 4 and Elder Scrolls Oblivion and Skyrim over the course of his 17-year-long career at Bethesda, admitted that while a good game, the latest release of the studio isn’t in the same caliber as the other two series they’re known for. Speaking to FRVR, Nesmith, who […]

Read full article at https://wccftech.com/starfield-dev-space-inherently-boring-planets-is-where-bethesda-failed/

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