Starfield Dev Says Space Is Inherently Boring and Planets Is Where Bethesda Failed to Catch Its Audience

Starfield Dev Says Space Is Inherently Boring and Planets Is Where Bethesda Failed to Catch Its Audience

Space-suited Starfield character with UC logo in icy landscape, a man in a cowboy hat, and a woman on a futuristic spaceship.

There’s no doubt that Starfield, Bethesda Game Studios’s first new intellectual property in over twenty-five years, did not ignite as much passion in the studio’s fans as its other franchises, Elder Scrolls and Fallout, have done before. Even Bruce Nesmith, who worked on Starfield as well as more successful releases like Fallout 3 and 4 and Elder Scrolls Oblivion and Skyrim over the course of his 17-year-long career at Bethesda, admitted that while a good game, the latest release of the studio isn’t in the same caliber as the other two series they’re known for. Speaking to FRVR, Nesmith, who […]

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5 Comments

  1. larson.brennon

    It’s interesting to see a developer’s perspective on the challenges of creating expansive worlds in games like Starfield. Balancing vastness with engagement is definitely a tough task. Looking forward to seeing how this evolves in future updates or titles!

  2. mabel.fay

    Absolutely! It’s fascinating how balancing vastness with engagement can be such a tricky task. The developer’s insight really highlights the importance of making those planets feel alive and filled with meaningful content, rather than just vast empty spaces.

  3. weimann.desiree

    You’re right! Striking that balance is definitely a challenge. It’s interesting to think about how the design of each planet could have incorporated more unique storytelling elements to keep players engaged, rather than just focusing on exploration.

  4. aniyah13

    You’re absolutely right! Balancing the vastness of space with engaging content is tricky. It might be helpful for developers to focus on creating unique, story-driven experiences on each planet to draw players in more effectively.

  5. carolanne.hackett

    I completely agree! It’s interesting how the expectation of exploration in space often overshadows the need for meaningful interactions. If Bethesda had focused more on creating unique narratives or events on each planet, it could have added depth to the experience.

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