While Hazelight Studiosâ Josef Fares has typically been quite outspoken on a variety of subjects, when it comes to the publisher of his games, EA, he believes the company gets âmore s*** than they deserve.â Speaking to The Game Business, Fares noted that many companies, including Nintendo, Sony and Microsoft, have messed up every now and then.
âThere are a lot of great people at EA. They know how we work. They respect it and they leave us be,â Fares said. âLetâs be honest, thereâs not a publisher in the world that hasnât f***ed up now and then. Sometimes I feel that EA is getting more s*** than they deserve. I mean, come on, Nintendo, Microsoft, Sony, everybodyâs done something thatâs not good. But for some reason, EA has become this bad guy.â
As for Hazelight Studioâs relationship with EA, Fares said that working together has been beneficial for both companies. While he acknowledged that EA has made its share of mistakes, the relationship between publisher and studio is still great.
âFor us, itâs a super good collaboration. Iâm very open about. If it was bad, I wouldâve said that in this interview as well. But we have a great relationship. Iâm not saying that they havenât done any mistakes like every other publisher,â he said. âAll the people I am surrounded with at EA are gamers. They love games. Itâs not like Iâm sitting with corporate people with suits. Itâs not like that. And people should not worry, because Hazelight will do always what it wants.â
In the same interview, Fares had also spoken about the rise of high-quality AA games in the industry, and how he hopes it doesnât become yet another trend that publishers try to chase. While these smaller-scale games are great, he noted that you canât really make something as ambitious as a new Grand Theft Auto on a budget of $10 million. Rather, he hopes the industry finds a balance for all kinds of games to exist.
âYou do hear, after the success of things like Clair Obscur: Expedition 33, that the AA games are taking over,â he said. âBut I would not be able to live without a AAA title. I really want to play the blockbuster games. You canât do GTA for $10 million. We need both. Itâs important not to get stuck in ideas, like AA is a new thing, or indie is a new thing, or âblah, blah, blahâ is a new thing. We need the diversity. I hope that publishers donât just look at a game like Expedition, which has been super successful, and think, âoh, AA is a new thing. Letâs only do that.â I donât believe in that. You had a huge amount of AA games that came this year, which nobody cared about. Letâs remember that.â
Fares also spoke about the next game being developed at Hazelight Studios, which he went on to note that will be even better than last yearâs Split Fiction. Going into more detail, he also discussed how the studioâs philosophy âto keep f***ing s*** up,â also has to be pulled off responsibility.
Split Fiction is available on PC, PS5, Xbox Series X/S and Nintendo Switch. For more details, check out our review.


It’s interesting to see a different perspective on EA’s reputation. Itâs always valuable to hear from industry leaders about the challenges and criticisms companies face. This could spark some thoughtful discussions on the topic.
It’s definitely refreshing to consider alternative views on EA. Their ability to innovate and push boundaries in gaming often gets overshadowed by criticism. Itâs worth noting that some of their recent titles have received positive feedback, showing that they can still create engaging experiences for players.