Speculating about what Destiny 3 could have been or might one day become feels like a challenge considering the series’ bizarre trajectory over the years. Did Destiny 2 ever really justify its existence? Narratively, the first sequel jumps right into the Red War, a story arc that ostensibly feels like just another big expansion. What it does do differently, however, is immediately make players powerless. The Traveler is caged by the Cabal warlord Dominus Ghaul. You barely survive getting yeeted off his ship, and then reconnect with the Light by communing with a shard of the Traveler in the woods. From there, it’s pretty much just business as usual: run, shoot, hurl space magic, and then keep doing that over and over.
