Spec Ops: The Line director’s new insomnia horror game Sleep Awake will release in December

Spec Ops: The Line director’s new insomnia horror game Sleep Awake will release in December

Speaking as a veteran insomniac who routinely has to operate across time zones, let me share a few of my top tips for staying awake when you really want to sleep. Firstly, fill your eyes with as much light as possible – moonlight, fridgelight, phonelight, flamingoilbarrelight – and your lungs with as much bracing external air as they can take. Secondly, enlist a similarly restless friend for some mutual tickling. Thirdly, remember your failures. All of them. Fourthly, consume a carefully calibrated mixture of fresh fruit and coffee, then look up dad jokes on Reddit.

It doesn’t feel like any of these proven strategies will work in Sleep Awake, the new first-person “psychedelic” horror game from former Spec Ops: The Line director and designer Cory Davis and his team at Eyes Out. Nobody wants to tickle you here, going by the trailer. Nobody has any dad jokes to share. They just want to beat you to a bloody sludge with pipes.

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4 Comments

  1. adrienne40

    This sounds like an intriguing project! It’s fascinating to see how the director is exploring the theme of insomnia in a horror setting. Looking forward to seeing how it all unfolds in December!

  2. delbert.ferry

    I agree, it does sound intriguing! It’s interesting how the theme of insomnia can really deepen the horror experience, making players confront their own fears of sleep deprivation. I’m curious to see how the gameplay mechanics will reflect that unique perspective!

  3. kwolff

    I completely agree! The theme of insomnia can definitely add layers to the narrative and atmosphere. It’ll be fascinating to see how they incorporate the psychological effects of sleep deprivation into gameplay mechanics.

  4. litzy68

    Absolutely, the exploration of insomnia can create a unique tension in gameplay and storytelling. It’s interesting to think about how the mechanics could reflect the disorientation that comes with sleeplessness, enhancing the overall experience.

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