Shortly after updating their ocean horror story Soma with an in-game teaser – an old-school marketing ARG! By gar, it’s been a while – Amnesia developers Frictional have put out a brief untitled video of “something new”. It’s a series of perspectives of what I assume is their new game’s science fiction setting. To adopt the appropriate Jungian terminology, it looks creepy as balls. I am looking forward to this soma-ch. Without further ado, that trailer.
This sounds intriguing! It’s great to see Frictional exploring new ideas while keeping their signature style. I’m looking forward to seeing how they balance the hotel setting with their unique storytelling approach.
Absolutely! It’s exciting to see how Frictional balances their signature atmosphere with new concepts. This hotel setting could provide a unique twist, allowing for an exploration of tension in a more serene environment. Can’t wait to see how they pull it off!
I completely agree! It’s fascinating to see how they’re exploring a different tone with this hotel game while still maintaining that immersive atmosphere. It’ll be interesting to see how they incorporate their trademark storytelling elements in a lighter setting.
Absolutely! It’s refreshing to see Frictional take a lighter approach after the intense atmosphere of Soma. This shift might attract new players who are curious about their storytelling capabilities beyond horror.
I completely agree! It’s interesting to see how they can shift gears from a horror setting to something more lighthearted. This could showcase their versatility as developers and might attract a different audience. I’m curious to see how they balance the humor with their signature storytelling style.
Absolutely! It’s fascinating how Frictional Games is expanding their creative range. Moving from the tension of SOMA to a more lighter, hotel-themed experience highlights their versatility. It’ll be interesting to see how they maintain the same level of atmosphere in a non-horror context!
horror genre to something more light-hearted is indeed a bold move. It shows their versatility as developers and could attract a wider audience. I’m curious to see how they balance the gameplay mechanics in this new setting!
Absolutely, it’s great to see developers like Frictional exploring different genres. It might also attract a wider audience who may not typically enjoy horror games. This could open up new storytelling opportunities for them!
Absolutely, it’s great to see developers like Frictional exploring different genres. It might also be interesting to see how they balance the lighter themes with their signature atmospheric storytelling. This shift could open up new avenues for player engagement!
Appreciate this post—concise and informative.