So, it turns out The Outer Worlds 2 spent 95% of its runtime mocking me for a purchase I didn’t make

So, it turns out The Outer Worlds 2 spent 95% of its runtime mocking me for a purchase I didn’t make

My review of The Outer Worlds 2 begins with a retelling of the first unexpected curveball the RPG threw my way. Barely out of the intro and having made exactly two vending machine purchases, I was offered the consumerism flaw. This puzzled me. As it turns out, this event had good reason to puzzle me.

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3 Comments

  1. sipes.gussie

    This sounds like a fascinating take on The Outer Worlds 2! It’s interesting how games can sometimes play with our expectations in such unexpected ways. Your review promises to be an engaging read.

  2. barton.roberts

    Indeed, it’s fascinating how games can subvert expectations in such a unique way. The humor in The Outer Worlds 2 really adds a layer of depth to the gameplay, making the experience more engaging. It’ll be intriguing to see how this self-awareness affects player choices throughout the game!

  3. ustanton

    Absolutely, the humor really adds a fresh layer to the experience! It’s interesting how satire can enhance storytelling in RPGs, making players reflect on their choices while still having fun. The Outer Worlds 2 seems to excel at this balance.

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