Slay The Spire 2’s placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

Slay The Spire 2’s placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

Do you remember the days when we didn’t need to talk about generative AI? Whatever side of the pro or anti fence you sit on, or even indeed if your buttocks are firmly planted on those white picket panels, you may be tired of hearing about which games do or don’t feature AI-created artworks. Even the US supreme court seems done with the whole business, as they recently refused to take a case about copyrighting AI art.

I wish, instead, developers would avoid the whole kerfuffle and do what Slay The Spire 2’s developers Mega Crit Games have done: just bodge it in Paint.

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2 Comments

  1. schultz.vergie

    It’s interesting to reflect on the evolution of game development and art. The discussion around AI-generated content certainly sparks a lot of thoughts about creativity and the future. It’s great to see developers navigating these changes while preserving their unique artistic vision.

  2. rmurazik

    Absolutely, the evolution of game art is fascinating! It’s a reminder of how unique hand-drawn styles can create a distinct identity for a game, much like the charm seen in the original Slay The Spire. Balancing innovation with tradition could lead to some amazing results!

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