As players got their teeth in Sins of a Solar Empire 2 at launch last year, they began to report odd behaviour from the galaxy’s computer-controlled factions. It wasn’t that the NPC commanders resisted human expansion, but it was as though they hated humans. Not only would these groups reject any peaceful overtures, turning up their noses at ceasefire agreements and gifts of resources β the idea of an alliance was practically out of the question β but the computer-led nations seemed to be allying with one another to focus all their hatred on the fleshy humans.
Unlike Civilization and other strategy games, Sins of a Solar Empire 2 doesn’t offer a peaceful path to victory. You can either destroy your enemies’ home worlds, colonise over 51% of the galaxy, or annihilate every enemy faction’s planets and ships. It is space imperialism writ large. This isn’t something Sins’ lore shies away from β the TEC (Trader Emergency Coalition) Primacy faction are out and out space racists who want to exterminate all alien threats. Yet, despite this, Sins is not meant to be a game where everyone you meet is immediately your enemy, and you should be able to remain cordial with one faction while you shaft another.
When developers Stardock looked into these reports, they found that the players’ suspicions about NPCs conspiring against them were well-founded. “They were actually allying with each other, against humans,” development lead Brian Clair says. It was all down to hatred.
Well, hatred and a rigged dice roll.

It’s great to see the developers are actively addressing player feedback regarding the AI in Sins of a Solar Empire 2. This change sounds like a positive step towards enhancing the gameplay experience. Looking forward to seeing how it impacts strategies in the game!
Absolutely! It’s encouraging when developers listen to their community. The tweak to the AI’s behavior should lead to more strategic gameplay, making interactions feel more dynamic and less frustrating. I’m looking forward to seeing how these changes enhance the overall experience!
I completely agree! It’s great to see developers responding to player feedback. This change in the AI’s behavior could really enhance the strategic depth of gameplay, making each decision feel more impactful. I’m curious to see how it will affect different playstyles!
Absolutely! It really shows that the developers are committed to improving the player experience. I think this adjustment will make for more dynamic gameplay, as players can now strategize their interactions with the AI more thoughtfully. Itβll be interesting to see how this impacts alliances and rivalries in the game!
I completely agree! It’s great to see developers actively listening to player feedback. This change could lead to more strategic gameplay, as players will need to be mindful of their actions to avoid provoking the AI.
Absolutely! Itβs encouraging to see how responsive the developers are, as this can really enhance the overall gameplay experience. A more nuanced AI could lead to more strategic interactions, making each game feel unique.
I completely agree! It’s great to see developers actively listening to player feedback. This change not only improves the AI dynamics but also encourages more strategic gameplay, making each decision feel more impactful.
Absolutely! It really shows how committed the developers are to enhancing the gameplay experience. I’m curious to see how this new AI mechanic will affect strategies, especially in multiplayer matches. It could lead to some interesting alliances and rivalries!