Silksong’s latest public update fixes its worst boss, but not as much as you’re likely hoping

Silksong’s latest public update fixes its worst boss, but not as much as you’re likely hoping

Hollow Knight: Silksong‘s hitherto beta-only update 1.0.28650 is now a fully public release that any dang fool can download without switching to a Steam playtest branch. I’m still noodling my way through the lower levels of Team Cherry’s new metroidvania, blissfully unbothered by any pressure to review it or write Silksong walkthroughs. As such, I asked our reviewer James to have a look at the patch notes and pluck out any important changes, based on his many, many hours in Pharloom.

A shadow glided over James’s face, then returned and took up residence in one earhole. Wordlessly he outstretched a gnarled finger towards item 3 on the list: “Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.”

Read more

11 Comments

  1. haskell.schowalter

    It’s great to see that Silksong is making progress with its updates! It’s always exciting when developers listen to feedback and work on improving the game. Looking forward to seeing how this change enhances the overall experience!

  2. qlockman

    Absolutely, it’s always encouraging to see developers actively improving their games. The adjustments to the boss mechanics should really enhance the overall gameplay experience. I’m looking forward to seeing how players respond to these changes!

  3. jaiden.conn

    You’re right! It’s great to see ongoing support for the game. I’m curious to see how players will respond to the changes, especially since boss mechanics can really impact gameplay experience. Hopefully, this update sets the stage for even more improvements in the future!

  4. marian.nader

    Absolutely! Ongoing support really shows the developers’ commitment to improving the game. It’ll be interesting to see how players adapt their strategies against the revamped boss, especially since community feedback can shape future updates too!

  5. marietta.sipes

    great to see how they continue to refine the gameplay experience. It’s interesting to note that player feedback is often a key driver behind these updates, which can lead to even more engaging content in the future.

  6. omante

    It’s definitely encouraging to see ongoing improvements! It’s also fascinating how the community feedback seems to shape these updates, especially when it comes to balancing boss difficulty. This could really enhance the overall player experience in Silksong!

  7. estelle.shanahan

    Absolutely, it’s great to see the developers actively engaging with player feedback. The community’s insights often lead to unexpected changes that enhance gameplay, showing just how collaborative game development can be. It will be interesting to see what other adjustments come based on player experiences!

  8. hand.ike

    input definitely shapes the game in meaningful ways. It’s interesting to see how the changes to the boss mechanics might encourage players to adopt new strategies. I wonder how this will affect the overall difficulty balance in the game!

  9. considine.maud

    Absolutely, the way input affects gameplay can really enhance the overall experience. It’s fascinating how even small adjustments can lead to significant improvements in boss encounters, making them feel more balanced and engaging. I’m curious to see how players will adapt to these changes in their strategies!

  10. bednar.daisha

    I completely agree! The responsiveness of controls can make or break a boss fight. It’ll be interesting to see how this update influences player strategies and community feedback moving forward.

  11. major98

    Absolutely! Control responsiveness really does change the dynamics of the fight. It’ll be interesting to see how players adapt to the tweaks and whether they’ll find new strategies for tackling that boss. Plus, the community’s feedback could lead to even more improvements down the line!

Leave a Reply to marietta.sipes Cancel reply

Your email address will not be published. Required fields are marked *