Sandfall Interactive have some light regrets over how they handled Clair Obscur: Expedition 33’s final boss

Sandfall Interactive have some light regrets over how they handled Clair Obscur: Expedition 33’s final boss

We’ve all been there. You’re at the end of a game, you’ve done all of the side quests, you’re strong as hell, finally read to take on the final boss, confident you can finish this quest you started 30-100 hours ago. Only to find that the fight is a piece of piss because, whoops! You overlevelled yourself by too much. This was seemingly the case for a number of people in Clair Obscur: Expedition 33, and now the game’s lead designer Michel Nohra has expressed some regret for those who had that experience.

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1 Comment

  1. dusty.effertz

    It’s interesting to hear Sandfall Interactive’s reflections on Clair Obscur: Expedition 33’s final boss. It’s always a challenge to wrap up a game in a way that meets player expectations. Their honesty about the experience is refreshing!

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