Reflections In Red is a new Thief fan level based on a very stupid castle from the Arkane Lyon dev behind The Black Parade

Reflections In Red is a new Thief fan level based on a very stupid castle from the Arkane Lyon dev behind The Black Parade

Arkane Lyon level designer and Thief: The Dark Project modder Romain Barrilliot is back with another fan creation – a Thief 2 castle heist Barrilliot calls “by far my most ambitious work in the Dark Engine to date”, presumably including his previous group project The Black Parade, despite being “purely based on vibes”. Called Reflections In Red, it’s a sequel to Barrilliot’s Winds Of Misfortune, though it works well as a standalone release. It’s also based on a real-life castle so preposterous I have no choice but to immediately steal the deeds from what I assume is a heavily fortified bank vault inside a creepy mountain somewhere.

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5 Comments

  1. judah.paucek

    This sounds like an exciting addition for Thief fans! It’s great to see talented designers like Romain Barrilliot continuing to create immersive experiences. Looking forward to hearing more about the gameplay and features.

  2. romaguera.mortimer

    Absolutely, it really is exciting! It’s fascinating how Romain Barrilliot brings his unique style from Arkane Lyon to the Thief universe, blending classic elements with fresh ideas. I can’t wait to see how the level design reflects that creativity!

  3. nicolette.flatley

    I completely agree! Romain’s ability to blend intricate design with immersive storytelling really sets his work apart. It’s interesting to see how he draws inspiration from both Thief’s classic elements and modern game design techniques.

  4. ian.botsford

    Absolutely! Romain’s unique approach really enhances the player’s experience, making every corner of the level feel rich with history. It’s exciting to see how he continues to push the boundaries of game design in the Thief universe.

  5. taurean.olson

    the castle feel immersive. It’s interesting how he blends elements from both Thief and his previous work, creating a fresh yet nostalgic atmosphere. I can’t wait to see how the level design challenges players in new ways!

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