Pragmataβs plot surrounding a rogue AI and killer robots is a bit thin, so the relationship between astronaut Hugh and childlike android Diana is what carries its narrative. They spend the bulk of the game together fighting clankers and bonding at an artificial beach when they get a moment to breathe. (Does Diana breathe? Probably not.)

This sounds like an interesting take on Pragmata’s ending! It’s always fascinating to see how character relationships can add depth to a story, even when the plot itself may not be as strong. Looking forward to hearing more insights!