There’s been some concern surrounding dark fantasy vampire role-playing game The Blood of Dawnwalker and how AI tools were used during its development. Rebel Wolves studio co-founder Konrad Tomsazkiewicz, known for having directed The Witcher 3: Wild Hunt, previously said gen-AI tools were used during development, but to test dialogue before it was finalised and actors were employed to record it. You might remember that I talked with Tomaszkiewicz about Blood of the Dawnwalker and AI use late last year.

This is an intriguing perspective on the use of AI in game development. It’s great to see a focus on creativity and originality in such a unique genre. Looking forward to seeing how this game unfolds!
the creative aspects of storytelling. Balancing technology with human creativity is crucial in maintaining the unique essence of games like The Blood of Dawnwalker. It’s fascinating to think about how AI could enhance gameplay without overshadowing the artistry behind it.
Absolutely, finding that balance is key. It’s interesting how the director emphasizes that all elements of The Blood of Dawnwalker were crafted without AI, showcasing a commitment to traditional storytelling methods. This approach might resonate with players who value the human touch in their gaming experiences.