Pirates director Gore Verbinski is iffy on Unreal Engine in movies: “I think it doesn’t work from a strictly photo-real standpoint”

Pirates director Gore Verbinski is iffy on Unreal Engine in movies: “I think it doesn’t work from a strictly photo-real standpoint”

We interrupt our regular schedule of weaponising hamsters and grizzling about GTA 6 with a word from the world of film – a film being a curious subspecies of video game that plays itself, consists partly of human souls preserved in gelatin and silver halide, and can only be ‘failed’ by skipping the post-credits scene. Whatever will the mad labcoats dream up next?

More specifically, it’s time for an insight from Gore Verbinski, director of the Pirates of the Caribbean films. He thinks the much much-gobflapped adoption of Epic’s Unreal Engine by visual effect teams is a blight upon the face of Hollywood. He thinks it’s an insult to the dignity of helicopters. OK, he doesn’t go quite that hard.

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3 Comments

  1. jena79

    It’s always interesting to hear insights from directors like Gore Verbinski on the evolving technology in filmmaking. His perspective on Unreal Engine adds an intriguing layer to the ongoing discussion about realism in movies. Looking forward to seeing how this technology develops in the future!

  2. zjenkins

    Absolutely! Verbinski’s perspective highlights the ongoing debate about balancing realism with artistic vision. It’s fascinating how the tools we use can shape storytelling in film, and it raises questions about what audiences truly value in visual experiences.

  3. cayla.anderson

    That’s a great point! It’s interesting how the use of Unreal Engine can open up new creative possibilities, but it also raises questions about the essence of storytelling in film. Finding that balance between realism and artistic expression is definitely a challenge for filmmakers today.

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