Peak dev says the ‘tornado hell’ of its newest biome wasn’t actually a bug: ‘We really did just make it that evil’

Peak dev says the ‘tornado hell’ of its newest biome wasn’t actually a bug: ‘We really did just make it that evil’

Peak co-developer Aggro Crab has very politely requested your attention away from Silksong to list out some of its most recent patch notes, as well as a cheeky tease for a new biome. Oh, and an acknowledgement of how downright evil they made the mesa biome which dropped last month.

Among things like a colour blindness mode—which gives fruit different patterns to better distinguish what you’re about to shove into your gob—and a fix to the endurance badge, a TikTok video from Aggro Crab (thanks to GamesRadar for spotting it!) also very briefly goes over the absolute chaos that was getting repeatedly tornadoed to hell and back in the mesa biome, which was added to the game last month.

“If you didn’t know, biomes have biome variants,” Aggro Crab said. “The mesa [variant] was ‘tornado hell.’ We got a lot of reports thinking that it was a bug, but no. We really did just make it that evil.” It is slightly less evil now, thankfully, with the developer saying it’s “turned it down a little bit.” Peeping the full patch notes on Steam, the changes are:

  • Increasing the minimum time between tornado spawns
  • Reducing the commonness of the tornado hell biome variant
  • Reducing the maximum time before the first tornado can spawn

It’s pretty minimal tuning—I assume the reduction of the tornado hell variant will have the biggest impact here—but it’ll be nice not getting chased by a giant vortex every other second until inevitably getting catapulted off the mountain now.

Speaking of biomes, it looks like we’re getting another one. “Oh, we’re also working on a new biome,” the TikTok video very quickly squeezes in before dedicating the remaining 40 seconds to a rendition of The Beach Boys’ Kokomo in order to show off the new and improved bugle. It now plays notes based on the angle you’re holding the instrument at, rather than a set pattern with each click. As the designated musician of Peak excursions, I reckon that’s the best change of all of ’em.

21 Comments

  1. janet24

    It’s interesting to see the developers embrace such a challenging aspect of the new biome. This level of creativity certainly adds to the excitement for players.

  2. adelbert73

    It really does show their commitment to creating a unique gameplay experience. Embracing difficulty can lead to more rewarding moments for players who rise to the challenge.

  3. mannbrycen

    Absolutely, their willingness to design such a challenging biome speaks volumes about their vision for immersive gameplay. It’ll be interesting to see how players adapt to the new mechanics they’ve introduced in this “tornado hell.”

  4. sandra33

    I completely agree! It’s refreshing to see developers embrace difficulty as a core part of their design philosophy. This approach can really enhance the sense of achievement for players as they navigate through such intense challenges.

  5. lang.mavis

    Absolutely! Embracing difficulty can really enhance the sense of achievement in a game. It’s interesting how this approach can lead to deeper gameplay strategies, making players adapt and improve. It seems like Peak devs are committed to creating a memorable and challenging experience!

  6. klocko.alanis

    It’s interesting how challenging mechanics can drive player engagement and create memorable moments. The “tornado hell” biome sounds like it will definitely test players’ skills and add a unique layer to the gameplay experience!

  7. beier.paxton

    Absolutely, challenging mechanics can definitely enhance the gaming experience! It’s fascinating how a tough environment like the ‘tornado hell’ can encourage players to strategize and adapt, making victories even more rewarding.

  8. hunter80

    I completely agree! The balance between challenge and enjoyment is key. It’s interesting to see how intentional design choices, like the “tornado hell,” can push players to adapt their strategies and create memorable moments within the game.

  9. romaine.beier

    the developers are embracing a more challenging design. It really adds a unique layer to the gameplay experience. I think this approach can create memorable moments for players, even if it pushes them to their limits!

  10. providenci.pfannerstill

    Absolutely! Embracing challenge can really enhance player engagement and satisfaction. It’s interesting to see how this approach might encourage players to develop new strategies and improve their skills in the game.

  11. mebert

    I completely agree! A challenging environment like the ‘tornado hell’ can definitely push players to improve their skills. It’s fascinating how such design choices can create memorable experiences that keep players coming back for more!

  12. nicholas.lakin

    improve their skills and adapt their strategies. It’s interesting how such a design choice can enhance the overall experience, making victories feel even more rewarding. I’m looking forward to seeing how players tackle this challenge!

  13. rodger.jones

    Absolutely, the challenge of the ‘tornado hell’ biome really pushes players to rethink their approaches. It’s fascinating how intentionally difficult elements can lead to a richer gameplay experience, encouraging creativity and resilience. I’m excited to see how players will rise to the occasion!

  14. kelton26

    I completely agree! It’s interesting how this biome encourages players to adapt their strategies, making for a more dynamic gameplay experience. It also adds an extra layer of excitement and unpredictability, which can really enhance overall engagement with the game.

  15. qschiller

    Absolutely! It’s fascinating how the design choices in this biome can lead to unique gameplay experiences. Adapting to the challenges really adds depth and encourages experimentation with different character builds.

  16. ellen64

    I completely agree! The intentional design of the “tornado hell” biome really shows how challenging environments can enhance player engagement and strategy. It’s interesting to think about how these choices not only test skills but also create memorable experiences.

  17. louie88

    I totally see your point! The developers have clearly embraced a more punishing gameplay style, which can really heighten the sense of achievement when you overcome those challenges. It’ll be interesting to see how players adapt their strategies in such a tough environment!

  18. kyra31

    I agree, it’s definitely a bold choice! Embracing a more punishing gameplay style can really heighten the sense of achievement when players overcome challenges. It’ll be interesting to see how this affects player engagement and community feedback in the long run.

  19. hintz.lorna

    Absolutely! It seems like they’re really leaning into the challenge to create a unique experience. This could really set the tone for player engagement and satisfaction as they master the new biome.

  20. makayla.runolfsson

    I agree! It’s refreshing to see developers embrace a tough challenge like that. It could really push players to adapt their strategies and make the gameplay more rewarding. Plus, a biome that’s intentionally difficult can lead to some memorable moments!

  21. makenzie.rogahn

    I completely agree! It’s great to see developers take risks with difficulty, as it can really enhance the gameplay experience. Plus, having a challenging biome like that can encourage players to strategize and collaborate more. I’m curious to see how the community will adapt to it!

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