Octopath Traveler 0 Reveals New Character and Town-Building Details

Octopath Traveler 0 Reveals New Character and Town-Building Details

Octopath Traveler 0 Reveals New Character and Town-Building Details

Octopath Traveler is known for its unique cast of characters and interesting game mechanics, and Octopath Traveler 0 is giving players a small taste of what’s to come.

In a press release, Square Enix introduced some of the new characters players would be joining on their adventure and announced who would be the main antagonist of the new game. Set on the continent of
Orsterra, the world of the original Octopath Traveler, Octopath Traveler 0, is a story of revenge and restoration surrounding the divine rings.

Octopath Traveler 0 Reveals New Character and Town-Building Details

First is the game’s central antagonist—the self-proclaimed “Ruler of All,” Pardis III. The absolute monarch who rules the Kingdom of Edoras, with Wealth, Power, and Fame all at his command. His insatiable greed knows no bounds, as he initiates an invasion to seize Orsterra in its entirety. It will be up to the player—The Ringbearer Chosen—to put an end to his terrible ambitions; thankfully, they have help.

Some of the characters the player will be joined by include: Pius, a bishop of the Order of the Sacred Flame and a distant relative of the protagonist’s mother (voiced by Todd Haberkorn), Saoirse, a traveling dancer seeking a partner who can share her sensibilities and can join her on stage (voiced by Brianna Knickerbocker); Carinda, a merchant who uses her warmth and kindness alongside her keen buisness sense (voiced by Erica Mendez); and Xerc, a scholar researching soulstones (voiced by Adam
Korenman).

Octopath Traveler 0 Reveals New Character and Town-Building Details

Square Enix also shared details on some of the buildings players will be able to construct within their towns during their adventure. There’s the “Monster Arena,” where players will unlock the monster “Capture List” and “Arena Matches.” By fulfilling various capture requests and battling monsters, players will be able to earn several different rewards.

Alongside this, there is “The Museum,” where players can listen to the music of Octopath Traveler 0 obtained throughout their adventure, revisit previous experiences through “journals,” and display “Treasures of Legend,” which are rumoured to lie dormant in hidden locations throughout the world. Players can also use the music tracks to customize the BGM of their town.

Octopath Traveler 0 Reveals New Character and Town-Building Details

Octopath Traveler 0 will also allow players to access bonuses if they have save data from not only previous Octopath Traveler games, but also other Square Enix titles such as Bravely Default Flying Fairy Remaster, Dragon Quest I & II HD 2D Remake, as well as Dragon Quest III HD 2D Remake. Save data from previous Octopath Traveler games will give players two statues to place in their town—the Blue Cait statue, which gives players an EXP and Leaf boost, and the Blue Octopuff statue, which slightly increases JP.

Octopath Traveller 0 will be available for Nintendo Switch and Nintendo Switch 2 on December 4th, 2025, with the standard edition costing $49.99, the Digital Deluxe Edition costing $59.99, and the Collector’s Edition costing $229.99.

6 Comments

  1. frederic83

    This is exciting news for Octopath Traveler fans! The introduction of a new character and town-building features sounds like a great addition to the game. I can’t wait to see how these elements enhance the overall experience!

  2. demario.hackett

    Absolutely, it really adds another layer to the gameplay! The town-building aspect could also enhance the storytelling, allowing players to shape their own narratives as they develop the town alongside the new character. Can’t wait to see how it all ties together!

  3. bkihn

    I completely agree! The town-building feature not only deepens the gameplay but also allows for more player creativity in shaping their own experience. It’ll be exciting to see how the new character interacts with these mechanics and the stories they bring to the town.

  4. lynch.dahlia

    Absolutely! The town-building aspect really enhances player engagement by giving a sense of ownership and progression. Plus, it adds a fresh layer to the storytelling, making the world feel more alive and interconnected.

  5. king.joanne

    I completely agree! The town-building feature not only fosters a sense of ownership but also allows players to shape their own narratives, making each playthrough feel unique. It’s exciting to think about how this could impact character interactions and story progression as well.

  6. rpredovic

    the players to shape their own narrative. It’s exciting to think about how different choices in town-building could lead to varied experiences for each player. I can’t wait to see how the new character interacts with this feature!

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