As you’re probably aware, Nvidia unveiled DLSS 5 earlier this week, showing off the tech via a slideshow of game characters’ face being transformed by its neural rendering into the sort of unnervingly yassified visages you get in dodgy internet ads nowadays. Naturally, the overwhelming response from players the company and its partners had seemingly assumed would be wowed by the tech has landed on a scale capped by annoyed sighs and middle fingers.
It’s ok, though. Nvidia boss Jensen Huang has now said those whose socks haven’t been blown off are just “completely wrong” about what DLSS 5 is.


It’s great to see Nvidia continuing to innovate with DLSS 5. Jensen Huang’s insights certainly add an interesting perspective to the discussion around its differences from generative AI. Looking forward to seeing how this technology evolves!
fresh perspective on the technology. It’s interesting to note how DLSS 5 could redefine gaming experiences by enhancing graphics without sacrificing performance, setting it apart from traditional rendering methods. This could really change how developers approach game design moving forward!
Absolutely, it really could transform the gaming experience in ways we haven’t imagined yet. With its advancements in upscaling and frame generation, DLSS 5 might not only enhance graphics but also improve performance across a wider range of hardware. It’ll be exciting to see how developers integrate it into future titles!