
The use of artificial intelligence is extremely widespread in the gaming industry. However, some studios are resisting by refusing to use these tools to create their upcoming games.
This is particularly the case for Mundfish, the Russian company behind the FPS Atomic Heart. In an interview with Wccftech, CEO and founder Robert Bagratuni was first asked about DLSS 5, which has sparked outrage among gamers worldwide. For now, the developer considers the technology « extremely promising », but has not yet committed to using it.
As for AI, Mundfish is currently refusing to include it in its development process. But that could change in the future.
« It’s true, there are a lot of differing opinions on this topic right now. We understand that neural networks and AI can significantly simplify the pre-production phase of projects, helping to iterate ideas faster and reduce overall development time. Because of this, we conducted extensive internal research to evaluate their potential for our workflows. However, at this moment, we have decided not to integrate them into our daily production pipelines.
We strongly believe in maintaining a balance between technology and human creativity. And despite the obvious advantages of AI, we are confident that our team can achieve massive success without relying on it daily. That being said, we continue to closely monitor the evolution of AI tech and don’t rule out the possibility of adopting it in the future. Ultimately, we think many companies across the industry will implement it into their pipelines in one form or another. After all, AI is just a tool – it can never replace the genuine work of creative people, but should rather serve as an instrument in their hands. »

It’s interesting to see Mundfish take a stance against using AI in their development process. It adds a unique perspective to the ongoing conversation about technology in gaming. It’ll be fascinating to see how this decision shapes their future projects.