Moon Studios’ Thomas Mahler Draws a Clear Line on AI: Use It for Repetitive Tasks, But Not for Art/Storytelling

Moon Studios’ Thomas Mahler Draws a Clear Line on AI: Use It for Repetitive Tasks, But Not for Art/Storytelling

The image shows two game covers: Ori The Collection featuring an animated character holding a glowing figure in a colorful forest, and No Rest for the Wicked depicting a fiery scene with a sword and an ominous, coiled dragon, both from Moon Studios, whose CEO now spoke about their AI stance.

The debate over AI use in game development has raged across the industry over the past year or so, with some developers swearing they’d never touch it, others openly embracing it, and quite a few placing themselves somewhere in the middle. Epic famously opened the gates to Claude, Gemini, and other LLMs with Unreal Engine 5.8 (and 6)’s MCP server, with a mixed reception from the development community. In our recent exclusive interview with Thomas Mahler, CEO of Moon Studios and Game Director on the Ori games and the upcoming No Rest for the Wicked, we asked him what kind […]

Read full article at https://wccftech.com/moon-studios-thomas-mahler-ai-repetitive-tasks-not-art-storytelling/

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